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Paint fx maya on a surface
Paint fx maya on a surface











paint fx maya on a surface paint fx maya on a surface

Select all the controle curves shift select the cloth go to under Animate Menus DEFORM>CREATE WRAP, this create a wrap deformer for the control curves to the cloth object almost by way of being constrained in a sence by a lattice. Now you have a controle curve that the pfx curve will follow now after setting up all the controle curves. Now select the pfx curve and next the controle curve you've designated to set up to drive the pfx curves or curves you previously selected and in the Render Menus select under Paint Effect>Curve Utilities>Controle Curve. My most recent setup is using a cloth mesh to deform the pfx hair- this can be done by setting a piece of cloth laying over your characters head and draped down the back the length the hair will be- you then make whatever surface will come in contact with the cloth or your pfx hair make a collision object with the cloth geometry- then you select the cloth vertecies that are on top of the head and then shift select the head and under cloth menusĬONSTARIN>MESH CONSTRAINT - this will ock those verticies inplace on that surface- Now draw the pfx hair on the head gometry while hiding the cloth Now create controle curves for the pfx hair- how ever much of the hair you want to move independently of eachother should define how many controle curves to use I DONT recomend using more than 3 to 5. I have been working with the same problem for some time now and I've developed a couple of solid work flows for setting pfx hair that doesn't go through your geometry when moving.













Paint fx maya on a surface